Assassin
Assassin guild is the most mysterious and secret of all in the Sphere. They do not give much attention to magic of elements and endurance training but the dexterity of Assassins became legendary. Mysterious ability to become invisible makes assassin the fatally dangerous enemy. Assassins precisely know where to strike so the damages to the enemies were maximal. Apart from that they are recognized experts in poisons.
Invisibility. Assassin becomes invisible using the special guild spell, but when he uses magic or his weapon is out of the sheath, the invisibility cover disappears.
Critical hit. There is a moment in the battle, when the exact and merciless hit is needed to win. Assassins are training the secret critical hit for years.
Poison. Strong poison on the base of cyanide and the ancient spell.
Candidate Min Title: 16 Min Degree: 16 |
Dexterity: +10 Endurance: -12 Elements: -3
Invisibility: (20 min) one time per 36 hours. Critical hit: damage 500, one time per 5 hours. Poison: damage 120, one time per 6 hours. (4 m distance) |
Schoolboy Min Title: 21 Min Degree: 21 |
Dexterity: +30 Endurance: -24 Elements: -6
Invisibility: (20 min) one time per 34 hours. Critical hit: damage 750, one time per 5 hours. Poison: damage 200, one time per 6 hours. (5 m distance) |
Apprentice Min Title: 31 Min Degree: 31 |
Dexterity: +44 Endurance: -36 Elements: -10
Invisibility: раз в 32 часа на 40 мин. Critical hit: damage 1230, one time per 4 hours. Poison: damage 350, one time per 5 hours. (5 m distance) |
Craftsman Min Title: 41 Min Degree: 41 |
Dexterity: +65 Endurance: -46 Elements: -14
Invisibility: (40 min) one time per 30 hours. Critical hit: damage 1620, one time per 4 hours. Poison: damage 560, one time per 5 hours. (5 m distance) |
Senior Min Title: 51 Min Degree: 51 |
Dexterity: +72 Endurance: -62 Elements: -21
Invisibility: (1 hour) one time per 27 hours. Critical hit: damage 2150, one time per 3 hours. Poison: damage 820, one time per 4 hours (6 m distance) |
Expert Min Title: 60 Min Degree: 60 |
Dexterity: +96 Endurance: -72 Elements: -25
Invisibility: (1 hour) one time per 24 hours. Critical hit: damage 2600, one time per 3 hours. Poison: damage 1150, one time per 4 hours (7 m distance) |
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