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Character specializations
 


Bandier

Bandiers are not just standard-bearers but also skilled warriors - commanders of the groups, able to inspire fighters on great feats. Being the old stagers of many battles, the bandiers perfectly know how to beat off any attack and are noted for fine health and endurance. Not everyone can join the guild - only true warriors, not wasting their time on studying magic. The magic itself is prohibited in the guild, but even if the bandier tries to use spell or powder nothing will come out of it. Members of the guild spend all their time in studying the tactics of battles, and their special skills can sharply change the course of battle. If the bandier has the magic Banner he is able to pass its strength to his troop - at bandier's call, the members of the troop gather around and organize impenetrable defense under his command.

Raise the banner. If the bandier has the magic banner he can pass its effect to the members of his group.

Maneuver. The Bandier can instantly gather the members of the group around himself.

Stronghold. The Bandier and his group back-to-back beat off the pressure of the enemies. Experienced bandiers manage to make serious damage to enemies. During this time the members of the group cannot move.

Candidate
Min Title: 16
Max Degree: 15
Health: +98
Physical Protection: +76
Magic Protection: +112
Strength and Accuracy: -6
Dexterity: -4
Endurance: +4
Earth и Water: -4
Air and Fire: -6
Magical attack: -46

Raise the banner: without modifications.
Maneuver: without modifications.
Stronghold: magical and physical attack -500, magical and physical protection +1000, (20 sec) one time per 6 hours. (7 m distance)
Schoolboy
Min Title: 21
Max Degree: 15
Health: +225
Physical Protection: +196
Magic Protection: +218
Strength and Accuracy: -20
Dexterity: -6
Endurance: +6
Earth и Water: -6
Air and Fire: -14
Magical attack: -98

Raise the banner: without modifications.
Maneuver: without modifications.
Stronghold: magical and physical attack -1000, magical and physical protection +2000, (25 sec) one time per 6 hours. (7 m distance)
Apprentice
Min Title: 31
Max Degree: 15
Health: +372
Physical Protection: +372
Magic Protection: +374
Strength and Accuracy: -28
Dexterity: -10
Endurance: +10
Earth и Water: -10
Air and Fire: -22
Magical attack: -222

Raise the banner: without modifications.
Maneuver: without modifications.
Stronghold: magical and physical attack -2000, magical and physical protection +3000, (40 sec) one time per 5 hours. (8 m distance)
Craftsman
Min Title: 41
Max Degree: 15
Health: +618
Physical Protection: +558
Magic Protection: +788
Strength and Accuracy: -42
Dexterity: -15
Endurance: +15
Earth и Water: -15
Air and Fire: -42
Magical attack: -468

Raise the banner: without modifications.
Maneuver: without modifications.
Stronghold: magical and physical attack -3000, magical and physical protection +5000, (40 sec) one time per 5 hours. (9 m distance)
Senior
Min Title: 51
Max Degree: 15
Health: +980
Physical Protection: +734
Magic Protection: +1002
Strength and Accuracy: -60
Dexterity: -20
Endurance: +20
Earth и Water: -20
Air and Fire: -60
Magical attack: -926

Raise the banner: without modifications.
Maneuver: without modifications.
Stronghold: magical and physical attack -3800, magical and physical protection +7000, (40 sec) one time per 5 hours. (10 m distance)
Expert
Min Title: 60
Max Degree: 15
Health: +1440
Physical Protection: +1024
Magic Protection: +1420
Strength and Accuracy: -96
Dexterity: -24
Endurance: +24
Earth и Water: -24
Air and Fire: -86
Magical attack: -1282

Raise the banner: without modifications.
Maneuver: without modifications.
Stronghold: magical and physical attack -4500, magical and physical protection +10000, (50 sec) one time per 4 hours. (10 m distance)



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