Hunter
Hunters never accept people with high level degree to the guild, because they do not like the magic. When they have to make magic experiments, very seldom something good comes out of it because of their poor knowledge of elements. The hunters also are not distinguished with particular strength and endurance. But years of hunting have not passed for nothing, and hunters are the most accurate shooters in the Sphere! Moreover, constantly dealing with different monsters, the hunters have acquired skills of defense both from physical and from magic attacks. These warriors exactly know where to strike to make maximal damages. This skill is called "squirrel's eye". Used to permanent traveling in search of prey and being able to chase the most swift-footed animals, hunters can develop indeed impressive speed of running at wish. Only hunters manage to charge a crossbow with two arrows and not to miss.
Squirrel's eye. Steady hand and quick eye of forest hunters are famous in whole Sphere. If they wish they can even use the ordinary crossbow more effective, increasing its destructibility.
Double arrow. Only hunters manage to charge a crossbow with two arrows and not to miss!
Wanderer. to permanent traveling in search of prey and being able to chase the most swift-footed animals, hunters can develop indeed impressive speed of running at wish.
Candidate Min Title: 16 Max Degree: 15 |
Physical Protection: +40 Magic Protection: +82 Strength: -6 Accuracy: +6 Endurance: -4 Elements: -4
Squirrel's eye: physical attack +80, (1 hour) one time per 2 hours. Double arrow: (10 min) one time per 10 hours. Wanderer: (20 min) one time per 6 hours. |
Schoolboy Min Title: 21 Max Degree: 15 |
Physical Protection: +74 Magic Protection: +150 Strength: -10 Accuracy: +10 Endurance: -6 Elements: -6
Squirrel's eye: physical attack +120, (1 hour) one time per 2 hours. Double arrow: (10 min) one time per 8 hours. Wanderer: (30 min) one time per 6 hours. |
Apprentice Min Title: 31 Max Degree: 15 |
Physical Protection: +180 Magic Protection: +248 Strength: -14 Accuracy: +14 Endurance: -20 Elements: -10
Squirrel's eye: physical attack +250, (1 hour) one time per 3 hours. Double arrow: (15 min) one time per 7 hours. Wanderer: (35 min) one time per 5 hours. |
Craftsman Min Title: 41 Max Degree: 15 |
Physical Protection: +220 Magic Protection: +412 Strength: -18 Accuracy: +18 Endurance: -28 Elements: -15
Squirrel's eye: physical attack +420, (1 hour) one time per 3 hours. Double arrow: (15 min) one time per 7 hours. Wanderer: (40 min) one time per 4 hours. |
Senior Min Title: 51 Max Degree: 15 |
Physical Protection: +340 Magic Protection: +653 Strength: -24 Accuracy: +24 Endurance: -42 Elements: -20
Squirrel's eye: physical attack +750, (1 hour) one time per 2 hours. Double arrow: (15 min) one time per 7 hours. Wanderer: (35 min) one time per 3 hours. |
Expert Min Title: 60 Max Degree: 15 |
Physical Protection: +480 Magic Protection: +960 Strength: -48 Accuracy: +48 Endurance: -60 Elements: -24
Squirrel's eye: physical attack +1200, (40 min), one time per 2 hours. Double arrow: (30 min) one time per 5 hours. Wanderer: (30 min) one time per 2 hours. |
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