Inquisitor
As any other magic guild the Inquisitors dislike warriors, therefore there is no way here for those that have advanced in soldiering. Inquisitors have completely devoted themselves to the doctrine of Weaver, and so know only the magic he used - the magic of Fire, and know it perfectly. Due to this magic the inquisitors possess powerful defense both from physical, and from magic attacks. The attacks of Inquisitors strengthened with the magic of Fire make everyone treat them with proper respect. The magic of Fire accessible only to them is capable to bereave the enemies of many advantages; the magic of Shackles can bind the hands of the opponent, the revival - to get rid of the annoying enemy, sending him to the clutches of monsters
Revival. The Inquisitor transfers himself to the nearest city, and other people to the clutches of monsters.
Shackles. The holy word binds hands. While it remains in force, it is impossible neither to take up a sword nor to pull out mantra. Even to untie the tape of the sack with powder is a task beyond strength.
Purification. The higher is the level of saint inquisitor the stronger is his spirit. The junior dignities can only ease the burden from one-two mutators, the supreme level will release from six mutators.
Candidate Max Title: 15 Min Degree: 16 |
Magic Protection: +96 Physical Protection: +82 Endurance: -6 Other abilities: -4 Earth: -6 Water: -10 Fire: +12 Magical attack: +45
Revival: one time per 6 hours. (2 m distance) Shackles: (4 min) one time per 4 hours. Purification: 1 mutator, one time per 3 hours. |
Schoolboy Max Title: 15 Min Degree: 21 |
Magic Protection: +190 Physical Protection: +150 Endurance: -10 Other abilities: -6 Earth: -10 Water: -14 Fire: +28 Magical attack: +88
Revival: one time per 4 hours. (2 m distance) Shackles: (8 min) one time per 3 hours. Purification: 2 mutators, one time per 2 hours. |
Apprentice Max Title: 15 Min Degree: 31 |
Magic Protection: +297 Physical Protection: +248 Endurance: -14 Other abilities: -10 Earth: -14 Water: -18 Fire: +48 Magical attack: +148
Revival: one time per 4 hours. (2 m distance) Shackles: (10 min) one time per 3 hours. Purification: 3 mutators, one time per 2 hours. |
Craftsman Max Title: 15 Min Degree: 41 |
Magic Protection: +512 Physical Protection: +412 Endurance: -18 Other abilities: -14 Earth: -18 Water: -24 Fire: +64 Magical attack: +251
Revival: one time per 3 hours. (2 m distance) Shackles: (12 min) one time per 3 hours. Purification: 4 mutators, one time per 1 hour. |
Senior Max Title: 15 Min Degree: 51 |
Magic Protection: +808 Physical Protection: +653 Endurance: -24 Other abilities: -18 Earth: -24 Water: -48 Fire: +72 Magical attack: +520
Revival: one time per 3 hours. (3 m distance) Shackles: (14 min) one time per 3 hours. Purification: 4 mutators, one time per 1 hour. |
Expert Max Title: 15 Min Degree: 60 |
Magic Protection: +1320 Physical Protection: +960 Endurance: -48 Other abilities: -24 Earth: -48 Water: -58 Fire: +84 Magical attack: +1380
Revival: one time per 2 hours. (4 m distance) Shackles: (20 min) one time per 3 hours. Purification: 6 mutators, one time per 1 hour. |
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