Necromancer
Since olden times it is known that Necromancers live among the swamps on south-west of Feb. However, lately they have abandoned homeland and now can be met at any corner of the Sphere. The members of this guild are interested only in mystery of Death and, partially Life, therefore from all the elements they study only Earth; Air and Fire are under a ban in the guild. Necromancers are not distinguished with strength, accuracy or endurance though they are quite dexterous. Constantly training in use and resistance of magic, Necromancers have become dangerous opponents. Of course, for those that have managed to get significant title the way to this guild of magi is closed. The years Necromancers spent in isolation have not passed in vain, and their secret knowledge is the evidence how they advanced in their occupation. Using the Death Call they summon the souls of dead which fight on their side. Necromancers can resurrect the dead hero or turn weakened human into a dreadful zombie.
Death call. The flyer comes to the call of necromancer. The summoned beast immediately rushes to attack the target specified by the necromancer.
Resurrection. Using the dark art on remains of the killed hero, the necromancer resurrects him at the same place where he died.
Zombie. The Necromancer turns the weakened human into a zombie that attacks all the enemies of the necromancer's clan.
Candidate Max Title: 15 Min Degree: 16 |
Prana: +168 Physical Protection: +65 Magic Protection: +65 Strength, Accuracy and Endurance: -6 Earth: +10 Air and Fire: -6 Magical attack: +45
Death call: one time per 5 hours. (4 m distance) Resurrection: one time per 3 hours. (3 m distance) Zombie: one time per 4 hours. (4 m distance) |
Schoolboy Max Title: 15 Min Degree: 21 |
Prana: +305 Physical Protection: +118 Magic Protection: +120 Strength, Accuracy and Endurance: -20 Earth: +14 Air and Fire: -14 Magical attack: +88
Death call: one time per 5 hours. (4 m distance) Resurrection: one time per 3 hours. (4 m distance) Zombie: one time per 3 hours. (4 m distance) |
Apprentice Max Title: 15 Min Degree: 31 |
Prana: +572 Physical Protection: +182 Magic Protection: +198 Strength, Accuracy and Endurance: -28 Earth: +26 Air and Fire: -22 Magical attack: +148
Death call: one time per 3 hours. (6 m distance) Resurrection: one time per 2 hours. (5 m distance) Zombie: one time per 3 hours. (6 m distance) |
Craftsman Max Title: 15 Min Degree: 41 |
Prana: +918 Physical Protection: +246 Magic Protection: +350 Strength, Accuracy and Endurance: -42 Earth: +48 Air and Fire: -58 Magical attack: +251
Death call: one time per 3 hours. (7 m distance) Resurrection: one time per 2 hours. (5 m distance) Zombie: one time per 2 hours. (6 m distance) |
Senior Max Title: 15 Min Degree: 51 |
Prana: +1680 Physical Protection: +312 Magic Protection: +490 Strength, Accuracy and Endurance: -60 Earth: +72 Air and Fire: -102 Magical attack: +520
Death call: one time per 2 hours. (7 m distance) Resurrection: one time per 1 hour. (5 m distance) Zombie: one time per 2 hours. (8 m distance) |
Expert Max Title: 15 Min Degree: 60 |
Prana: +2240 Physical Protection: +398 Magic Protection: +889 Strength, Accuracy and Endurance: -96 Earth: +112 Air and Fire: -144 Magical attack: +988
Death call: one time per 2 hours. (8 m distance) Resurrection: one time per 1 hour. (6 m distance) Zombie: one time per 1 hour. (10 m distance) |
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